
Audi TT RS VLN – Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels.(side skirts and sills were wrongly emitting sparks before) Audi TT cup – Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels.Fixed AI selecting the wrong engine power map when switching race sessions.Fixed a case where AI could get a valid laptime without doing any lap on Tourist layout of the Nuerburgring.Fixed position bar setting not being applied properly.Fixed AI thinking they were running out of battery when driving electric engines.Removed ability to switch to other cars via numpad + and numpad –.Fixed camera not always resetting the camera state when disabled.Fixed Free Camera losing ability to zoom in/out when enabled while inside the cockpit.

The same improvement to the rest of our cars will be deployed in future updates. Improved audio for drivetrain oscillations – this update deploys the changes to most popular cars.

Improvements to AI controlled rolling starts to further reduce potential gaps between cars.Added a setting to define the maximum resolution of web UI elements.Made VR restart with new resolution if altered in menus.Allowed access to display settings also while in VR (except true fullscreen mode).Optimized browser textures to be between 20% and 50% faster. Web textures are scaled up to fit the screen. Web overlays performance – If resolution is higher than 1080, the in-game browser is restrained to 1080.To enable hardware acceleration of web menus, the game can be started with -cefEnableGPU (however, depending on GPU and driver, the performance can be disappointing, sometimes even worse)

